Works for all kind of settings. When I do composings I always try to tell a little story. That way it is way more interesting.
Even when I am writing or doing a new rpg charakter for p&p rpg's I write at least one little scene with them, while I create the charakters. Gives them a lot more depth and then the rest is coming somehow on its own.
I've heard another artist say this too. He made a video explaining how to make your art better without actually improving your skills. Simply add story. He showed an example and he was absolutely right. Because humans love good stories, he said. Stories have always been part of our lives. The give more value and depth to an image. Thanks for reminding me
i needed this right now, thanks. I feel like no matter how good you get, what you make will always be empty unless you give it a soul. The empty stuff can sometimes help you get to that spot faster I think, but this should help me move away from that feeling for now.
I noticed it too, when I started to work on my comicbooking skills... before that I was working mostly on visual design, creating flat concept artwork with boring poses to expose as much visual stuff as possible, blunt landscapes with characters only to show scale... , story makes so much difference. It's so much more fun!
Unfortunately with concept art you often have to work in this way, concept art with story is good for showcase for client or art director, but then you have to make layouts. >_>
Then I understood that I want to do is comicbooks and I shifted my studies towards it. Funny thing is some of my concept art friends asks me if I'm not afraid of drawing the same thing over and over again and the truth is that it's not me who will do that ; ]
Comic books are healthy dose of concept art, illustration and storytelling, read - dream job.
well yes i think it applies to concept design too, i think it makes more sense when creating a character to be aware of its surroundings. which also contibutes to the character. if a character is placed in a snowy surroundings naturally you will design it with warm clothes on. but it can also work vice-versa.
for instance if a character is transported to a snowy area wearing only shorts and a tank top- naturally you have a potential for many situations and expressions which give life to the character(like the character being cold and looking for any means to keep himself or herself warm, from building a bonefire to trying to take on a bear for its fur etc, or perhaps finding ways to steal clothes from a local cabin etc.), and thus make a picture more interesting to look at.
if you need to crate just an expressionless turnaround you can always add on few expressive faces just to get a feel of the character, which also automatically makes that turnaround more interesting.